Welcome to Ultimate 500

iPad Welcome


Welcome to the Ultimate 500 card game. The iOS 500 card game that allows you to tailor the rules of the game to your exact style of play.

Each yellow underlined link will take you to another page that describes the features in more detail.

Here is an index of all of the pages: -

Page Description
Home Page The first screen in the game
Setup Setup options for the game
Create User Create a new user
Game Selection Game selection screen
Start Game How to setup a new game
Join Existing Game How to join an existing game
Play Game How to play game
Game Rules Configurable game rules
Game Summary Game Summary
Leaderboard Leaderboard on this device only


Home Page

iPad Home

Button Description
Exit Leave Game
Create User Allows you to create an additional user to use on this device
User Selection Scroll between different users to select the user that is currently playing
Purchase No Ads Remove ads from the game through
Purchase Online Version (Click for features) Purchase full version that allows online play and Game Center integration
Restore No Ads Restore a previous remove Ads purchase
Play Play selection screen
Tutorial This tutorial screen
Setup Go to the setup screen

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Rules

iPad Rules iPad Rules

The game allows a comprehensive set of selectable rules to allow the player to tailor almost every aspect of the game to his/her liking. Some of the rules are mutually exclusive and cannot be set at the same time.

Option Description
Standard Bidding Each player bids until the three other players have passed
Newcastle Bidding Each player gets another chance to bid if they have not passed after all three other players have passed
Indicate Joker The AI will bid 6 No Trumps to indicate that it has the joker if it also feels that it can take 7 tricks to give its partner the opportunity to use the joker in its partner's bid assessment. If the AI passes after its partner makes a 7 Spades bid then that is because the AI wanted 7 Spades and is happy with the call. The AI will never leave its partner on 6 No Trumps by bidding 7 Spades in the event that it cannot use the joker
Indicate Ace/Bauer The AI will bid 6 of any suit that it has an Ace or Bauer (Jack) in. The AI will try and indicate in the suit that it has the longest run in if any two suits have the same number of Aces/Bauers. If there are multiple suits with the same number of Aces/Bauers and a similar card run then it will indicate in suit order ie Hearts > Diamonds > Clubs > Spades. If the partner leaves the AI with a 6 bid then it should be expected that they may not have a strong enough hand to win 6 as this bid was only an indication. Obviously the risk is that the bid really was a 6 bid and not an indication - which is why some people do not like using this option
Bid Reentry Each player can bid again even if they have previously passed and another player bids
Redeal If all players pass then the game is redealt
Dealer Must Bid If all players pass then the dealer is forced to bid something
J5 For No Trumps games this option will make the Jack the highest card in each suit rather than the Ace
Joker Offsuit Disable For No Trumps games set this option if you want to turn off the rule that you cannot use the joker on a suit that you have thrown off on. Throwing off is when you have run out of a particular suit and use a card from another suit
Joker First/Last Disable For No Trumps games set this option if you want to turn off the rule that you must play the Joker as the first or last card in a suit
Wilkinson This allows you to bid Closed or Open Misere at any time
8 Spades This only allows you to bid Closed Misere after there has been at least an 8 Spades bid
Any 7 Bid This only allows you to bid Closed Misere after there has been any 7 bid
No Misere This turns off the ability to bid any form of misere
Double Nullo This is a special form of Misere where the partner plays as well and you both have to lose all tricks. Boths hands are closed
Shields Double This is a special form of Open Misere where the partner plays as well and you both have to lose all tricks. The bid winner plays the hand open
Patastrophe This is a special form of Open Misere where the partner plays as well and you both have to lose all tricks. Both hands are played open and the game is worth 1,000 points
Peggings/Scab Points This allows the losing bid team to earn 10 points for every trick that they win
Undeclared Slam If a team wins all 10 tricks but did not bid 10 and the points they would have won for their winning bid were under 250 then they will earn 250 points
Walker Ultimate A different scoring system where the winning team must win exactly 500 points. 1,000 points will lose the game

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Setup

iPad Setup iPad Setup iPad Setup

Option Description
Name Your name
Play Speed The speed at which the game is played. 1 is the fastest and 5 is the slowest. This affects all card animations
Trick Pause Number of seconds of pause between tricks when AI is next lead. Setting this to a higher setting will allow you to more carefully assess the current hand before the next card is played. Setting it to 0 will mean that you will be prompted before next card is played
Game Pause Number of seconds before next game is started after all tricks have been played. Setting this to 0 will wait until user has prompted to continue
Intro Music Turns on/off the intro music
Card Shading Will allow your cards to appear more transparent when it is not your turn
Card Sort On Bid This will sort the cards in the order of the bid trumps during the bidding round
Kitty Card Drag This mode allows you to drag the cards out of the kitty and into your hand. The system will swap the cards. You will need to leave discarded cards in the kitty. If this mode is turned off then you just need to choose which cards you would like to discard and they will turn white
AI Bid Aggression This allows you to adjust the aggression that the AI uses when bidding. With the aggression at 0 the AI will: -
  • Bid 6 if it feels that it can win 3 or 4 tricks in a suit
  • Bid 7 if it feels it can win 5 tricks in a suit
  • Bid 8 if it feels it can win 6 tricks in a suit
  • Bid 9 if it feels it can win 7 tricks in a suit
  • Bid 10 if it feels it can win 8 tricks and has the joker
This works to the assumption that it can win 2 more tricks - 1 from its partner and 1 from the kitty.

If you set the aggression to -2 then the AI will no longer consider its partner or kitty in baseline bidding and will only bid 6 if it feels it can win 5 or 6 on its own.

If the kamikaze option is set in rules then these rules do not apply if the opposing team could win and your bid will not send you out the back door (-500)
Card Front Style Select from a set of different card frontages. More will be added in the future
Card Back Style Select from a set of different card backs. You can import from your own album or use your device's camera to capture a unique card back
Table Style You can import from your own album or use your device's camera to capture a unique table style

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Create User

iPad Create User

Option Description
Name Your name

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Play Offline

iPad Play Offline

Option Description
Play Solo Play a solo game against 3 AI opponents
Reset Solo Reset the solo game if there are any issues while playing
Setup a New Game With Friends Allows you to setup a game with any other real player that is setup on this device and fill the other places with AI players. The game will allow you to pass and play between the players
Join Existing Game Will show you a list of current offline games
View Leaderboards Allows you to view the offline leaderboards

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Start New Offline Game

iPad Start New

Option Description
Partner Select who you would like to have as your partner in this new game. You can either select the Computer (AI), or any other user created on this device using setup. The game will involve passing the device to your partner when it is their turn. All cards will be hidden
Opponent Select who you would like to have as your opponent in this new game. You can either select the Computer (AI), or any other user created on this device using setup. The game will involve passing the device to your opponent when it is their turn. All cards will be hidden
Opponent Partner Select who you would like to have as your opponent's partner in this new game. You can either select the Computer (AI), or any other user created on this device using setup. The game will involve passing the device to your opponent' spartner when it is their turn. All cards will be hidden
Done You will then be prompted to name the game. This will allow you to uniquely identify the game in the game list when you need to rejoin. The game will then start

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Join Existing Game

iPad Join Existing

Option Description
My Games Lists all of the games that you are currently playing
Join Join the game

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Play Game

iPad Start New

Introduction

500 is a card game played in teams of two with the overall goal to be the first team to score at least 500 points with a winning bid.

The way the team scores points is to bid for the number of tricks or hands that they think their team can win. If the team is able to win that number of tricks then they are awarded points based on the bid. If they are unable to win the number of tricks that they bid then the points are deducted from their score. When the game starts there are two choices: -

Option Description
Deal Cards This will start the bidding part of the game
Set Rules This will allow you to set the rules for this game before you deal. Once cards are dealt the rules cannot be changed again until the next time you deal

Bid Play


Once you start the game you enter into a bidding round where each player states how many tricks that they think their team can win. The bidding moves in a clockwise direction from the dealer and each bid must be of a higher point score bid than the previous bid. The following calls can be made: -

Bid Description
6 to 10 Spades Number of tricks your team can win with spades as the trump suit
6 to 10 Clubs Number of tricks your team can win with clubs as the trump suit
6 to 10 Diamonds Number of tricks your team can win with diamonds as the trump suit
6 to 10 Hearts Number of tricks your team can win with hearts as the trump suit
6 to 10 No Trumps Number of tricks your team can win without any trump suit
Closed Misere There are no trumps and you need to lose all tricks without your partner
Open Misere There are no trumps and you need to lose all tricks with an open hand
Pass No longer wish to bid

Kitty


The player that wins the bid then gets presented with three cards from the kitty. The player chooses three cards from either their hand or from the kitty to discard so that they are back to ten cards in their hand. The game will then commence. The bid winner will lead the first card.

Trump Play

The suit of the winning bid is known as the "Trump" suit for this round. Each player must follow the suit of the card that is led unless they do not have any cards left in the lead suit. If they do not have any cards in the lead suit then they can play a card from any other suit.

If the player has no card in the lead suit and plays a card from the "Trump" suit then the trick has been "Trumped" and this card will beat any card from any other suit.

There are some special cards in the trump suit that represent the three most powerful cards in any trump suit. They are the Joker, Right Bauer (Jack of Suit) and Left Bauer (Jack of other suit with same colour).

Therefore in a game where the winning bid is 7 hearts - the order of the most powerful cards is as follows: - The team that won the bid needs to win 7 tricks in order to win the game.

In a game where the winning bid is 6 diamonds - the order of the most powerful cards is as follows: - The team that won the bid needs to win 6 tricks in order to win the game.

In a game where the winning bid is 8 clubs - the order of the most powerful cards is as follows: - The team that won the bid needs to win 8 tricks in order to win the game.

In a game where the winning bid is 10 spades - the order of the most powerful cards is as follows: - The team that won the bid needs to win all 10 tricks in order to win the game.

No Trump Play

Each player must follow the suit of the card that is led unless they do not have any cards left in the lead suit. The difference in No Trump play is that there are no trumps and so the order of power is the natural order of the cards in each suit with Ace being the most powerful.

The one exception is the Joker - which can be used as the most powerful card in any suit of the player's choosing.

If the player wishes to lead with the Joker then they must nominate the suit that the Joker will represent.

There are some specific rules that apply to when the joker can be played. These can be customised.

Default rules are that the Joker must be led as the first or last card of any suit. This means that you can only play the joker as a Heart if you have not already played a Heart card or if you no longer have a Heart card in your hand.

Closed/Open Misere Play

Misere is no longer team play. The bid winner now plays against the opponent team only and the bid winner's partner is not involved.

Misere follows the same logic as No Trumps in terms of suit power and Joker restrictions - the only difference is that instead of winning the number of tricks that a player bids - the player must now lose all tricks.

The difference between Closed and Open is that in Open the player must show the opponents all their cards after leading the first.

Interface


Option Description
Exit Leave the game
Playing Label The current winning bid
View Rules The rules of the current game
Tricks Number of tricks your team and opponent team have won this game
Score The top row shows the current round scores for your team and opponent team. The bottom row shows the current number matches won by your team and opponent team
Center Label Shows the status of the current game
Abandon Abandons the current game and resets all scores
Allows you to access game setup features
Allows you to see the last hand played
Tutorial Shows this tutorial
Suggest During the bidding round this will give you a recommendation for bidding based on current rules.

During the game this will highlight the recommended ard to play in the current situation
Undo Undo the current play - all the way back to the first trick in this game

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Game Summary

At the end of each game you can display a summary screen that will detail everything that happened in that game

iPad Game Summary iPad Game Summary

Option Description
Final Bid Shows the final bid made by each player
Kitty Summary Shows which cards were in the kitty for this game
Trick Summary Shows each card that was played for each trick. The asterisk denotes which card was led. The Blue Highlight denotes the winner for that trick

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Offline Leader

iPad Offline Leaderboard

Option Description
Group Rankings Lists the ranking of the groups you have formed against the AI and others on this device
Individual Rankings Lists your personal rankings against the AI and others on this device
Tricks/Rounds/Matches By clicking the heading you can switch the scores between Tricks, Rounds and Matches to see how you are tracking against other groups and individuals
Rank The rank is calculated based on the number of games you have played as well as your win/lose ratio

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